TSCI.pngGraph Profile


There are three separate profiles available for the display of XYZ surfaces and data:

8010.png Display as 2D Contour

8011.pngDisplay as 3D Gradient Surface

8012_.png Display as 3D Shaded Surface

Each of these profiles have their own separate configuration that is saved across sessions for each applet in the platform. Also saved is the profile that first appears on startup.

Many of the buttons in the graph toolbar will open a different dialog depending on whether the profile is 2D or 3D.

Display as 2D Contour

This option displays the response surface as a 2D contour plot using color gradients. This is the same as a 3D surface plot with a view angle of +90, where the view is looking straight down at the surface from directly above.

Profile0.png

In order to have a sense for the Z component of the surface, the color legend is essential. The gray color is used for any portion of the surface that is below the lower limit of the Z gradient. As a design consideration for use in tradescapes, any zone above the upper limit of the Z gradient is plotted at the highest color in the gradient. We grayed the plot at those areas below the lower Z limit in order to be as aware as possible of performance that falls below a certain reward-pain threshold, something quite undesirable. On the other hand, any portion of a reward-pain surface that exceeds the upper Z limit is something very favorable, and we felt it best that this retain the color representing the best performance in the gradient.

8056.png Different gradients and the underlying grid for the response surface interpolant are set using the Set Color Gradient for Surface or Contour button.

8051.png The various 2D Contour view options are set using the Modify Graph View button.

Display as 3D Gradient Surface

This option displays the response surface as a full 3D surface plot using color gradients. In this type of plot, different XY and Z view angles can be set as well as other 3D rendering features.

Profile1.png

In a true 3D surface plot, the portion of the surface that falls below the lower Z threshold (in the Z scaling and in the color gradient) is apparent. Any portion above the upper threshold is also truncated as it would be in true 3D space.

8056.png The different 3D gradient graph types are set using the Set Color Gradient for Surface or Contour button.

In a 3D gradient plot, you can use your wheel mouse to accomplish angular rotations of the surface. By default the center wheel of your mouse will rotate the XY angle of all graphs present, and each will have the same angle. To rotate the common Z angle using the wheel, first click the center wheel. The wheel will now rotate the Z angle in the graphs.

8051.png The many 3D view options are set using the Modify Graph View button.

Display as 3D Shaded Surface

This option also displays the response surface as a full 3D surface plot, but instead of using a Z color gradient, the mesh elements of the surface use the darker and lighter colors that would occur when illuminated with a light source. In this type of plot, the actual 3D appearance is the focus more than the height of the Z variable. The angles for this light source can be adjusted.

Profile2.png

Again, any portion of the surface that falls below the lower Z threshold (in the Z scaling) is apparent. Any portion above the upper Z threshold is also truncated.

8056.png The different 3D shaded graph types are set using the Set Color Gradient for Surface or Contour button.

In a 3D shaded plot, you can also use your wheel mouse to accomplish angular rotations of the surface. By default the center wheel of your mouse will rotate the XY angle of all graphs present, and each will have the same angle. To rotate the common Z angle using the wheel, first click the center wheel. The wheel will now rotate the Z angle in the graphs. You may see some sharp differences in coloration as the light source and surface meet in very different ways as a surface is rotated.

8051.png The many 3D view options are set using the Modify Graph View button. The light source angles are also set here.